It would be great if developers addressed the drop rates in the future updates to bring some balance to gacha. This is next to impossible in the Book of Yog, which is the issue I'm talking about. And in such games you're also supposed to get characters you need through pulls/rolls. Originally posted by futaba-tian:I absolutely agree that it's possible to get SS characters through coins and shards (that's how I received 2 extra copies of Endy). Even free diamonds from promo codes don't help much because you need a ton of them for 500 pulls. Looking at the requirement for any upgrades after the red stage, I’m completely baffled by how I can progress any further without investing a good deal of money (which I’m not going to do). How is this OK in any way? How can a normal free-2-play person build a team with any SS characters? And you literally have to include at least one to succeed in most activities (I tried replacing Endy with Luta and the result was…horrible, to say the least). I receive them only from guaranteed results every 500 attempts and collected crystals. Man, even Genshin’s gacha isn't as infuriating, which is an achievement on its own! And don’t even get me started on comparing it to Arknights where I get 6-star characters almost every 30-50 rolls.Īccording to my calculations, I have had over 2000 pulls in Book of Yog by now, and not even a single one gave me an SS character. And hardly ever have I met a game with drop rates as bad as in Book of Yog. So, I'm an avid player of everything gacha with about 15 years of experience in this genre at this point.
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